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Roon now supports ASIO and DSD Native

Roon ASIO DSD

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#1 DMB1

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Posted 09 June 2015 - 07:27 AM

A new version of Roon has been released (Build 21), which now supports ASIO and DSD native on Windows!!

 

Roon states "Our ASIO and DSD-Native support are both new, and while they’ve been performing well during our internal testing, they are both currently considered to be “beta” features."

 

A new "Dark Theme" is also available from the setup tab of Settings.

 

I am planning on testing this new build this morning to see if it integrates with JPlay well, will update later.



#2 Marcin_gps

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Posted 09 June 2015 - 08:38 AM

I've just got an email from Danny at ROON that their tests show it works well with JPLAY :)

 

Cheers,

Marcin



#3 philr

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Posted 09 June 2015 - 02:11 PM

Great that this now works. I'm waiting on the ios release to start my Roon trial. In the meantime a few questions for those of you trying Roon with JPlay.

 

Roon is integrated with Tidal so with Roon can you now stream from Tidal to JPlay?

How does it sound on a single PC setup? Roon does a lot and I imagine it will use up resources and be doing things that could impact SQ.

Will hibernate mode work with Roon on a single PC? (Or can JPlay be made to work with Roon in hibernate mode?)

 

No doubt the best way is going to be a dual pc setup so interested in peoples experiences with Roon in that mode too.

 

Cheers

 

Phil



#4 DMB1

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Posted 09 June 2015 - 05:38 PM

Hi philr,

 

According to Danny at Roon they are looking at the end June for the ios release, but they fear running into Apple Store submission delays.

 

Roon can most certainly stream Tidal to JPlay.... and the integration of Tidal is superb, makes Tidal's app seem slow and not well designed in comparison..

 

I am still getting to grips today with the set up of Roon with JPlay. I am trying various different settings to achieve constant reliable playback, not quite there yet..... but what I have heard is extremely encouraging!!  

 

Here is a excellent reply that Brian from Roon gave when asked "Could you tell us the minimum spec of the hardware to run Roon"

 

I want to expand a little bit more to help you guys understand where the tradeoffs are so you can make good hardware decisions. As we've said above, Roon will run on just about anything vaguely recent. How much hardware you need to get an impeccable experience depends on how you're going to be using it.

 

Most of the time, the software we run isn't very performance intensive. Web browsers, productivity software, operating systems, communication software, and so forth. No big deal on today's hardware.

Likewise, there are a few categories where performance really does matter all the time. One is gaming. Another is professional software, like that used for graphic design, video production, and CAD.

Roon has one foot in each camp.

 

The user interface is driven by a piece of technology that could be best described as a game engine. It supports fluid animations, and we are trying to keep the frame rate at 60 frames per second (fps), just like a game. It renders graphics using OpenGL and hardware acceleration, just like a game, too.

 

Under the hood, Roon is a professional grade database that manages hundreds of thousands to millions of metadata entities in order to represent a typical music collection. This degree of data management and indexing is almost unprecedented in typical desktop applications. And as a goal, we are trying to fetch and display whatever piece of data you ask for, no matter how complex the requirements, onto your screen in 50ms or less.

 

At the same time, we're trying to push high-resolution audio out to your DAC in real time. If you can believe it, this is the "easy" part.

What does a perfect experience look like?

 

  • The application loads in a few seconds
  • Screens displaying local content populate instantaneously, regardless of complexity.
  • Audio plays without glitches or dropouts
  • Animations and graphics are completely fluid
  • All of this remains true even when Roon is doing work in the background, like importing new content, loading metadata/artwork, analyzing audio content, etc.

Perfection is something we aspire to and performance is an area where we work really, really hard. But, as much work as we put into making this stuff perform, if the hardware isn't up to the task, there's no getting around it. In 2007 we took control of the user experience by dictating exactly what the hardware would be. Now, we're trusting our users to make good choices instead.

 

If you're thinking about buying new PC or Mac hardware, consider the following:

  • Is the hardware going to be shared with other resource-intensive applications?
  • How much music do you have? Managing 20,000 albums is way more demanding than managing 2,000.
  • Are you going to be browsing from this device, or using it headless?
  • How long do you intend to keep using this hardware before upgrading?

With a small 1500 album library and a headless use case on a dedicated device, a very modest piece of hardware will run Roon really well.

If you're in the middle, say 3,000-5,000 albums, something similarly midrange--on par with the current (Apr 2015) mid-range Mac-Mini (Core i5, 2.x Ghz, SSD) will give a great experience.

If you've got a 4k monitor and 20,000 albums, look for a big scary Core i7 with plenty of ram, an SSD, and discrete graphics.

Most people will fall somewhere between those extremes. Not everyone cares as much as we do about "perfect" performance either. That makes it really hard to talk about what "suggested hardware" should be to everyone at once, but it should give you some idea of what we consider "extreme" and where you fall.

Some more specific points:

 

Flash/SSD storage is a big win. The metadata and artwork databases I was talking about are sitting in your home directory on your boot drive. If you have a small amount of music (lets say, less than about 1500 albums), it barely matters, but as your collection creeps up towards 5,000 or 10,000 albums or more, storage performance begins to matter a lot.

 

As a very rough estimate, plan to set aside about 2gb of disk space on your boot drive per 1000 albums. Expect the app to use somewhat less at first, growing over time as we expand music metadata capabilities and improve artwork quality.

RAM isn't a huge deal. 8gb is basically par for the course on a new PC sold today: <$400 laptops have that much. That should be fine for just about anyone.

Graphics performance is very important to Roon unless you're in a headless configuration. We run very well on Intel's integrated graphics chips starting with the Ivy Bridge architecture, which goes back to mid 2012. It will run OK on the couple of generations before that, too, with minor compromises. Generally, anything with a discrete graphics card is going to be even better. We require OpenGL 3.0 as a bare minimum, so anything too old to support that is a no-go.

CPU cache is also really important to an app like Roon. Some CPU series (Celeron, Atom) are severely cache constrained. Once you get into Core i5 territory, there's enough cache to go around, and as usual, a top-end CPU will confer an incremental performance benefit above that.

 

Another thing to keep in mind: Roon is not static. It will receive software updates over time, and as always, we're going to continue pushing the functionality forward as hardware improves. Buying something that's just barely sufficient today is a recipe for a sub-par experience in a year. Likewise, the hardware we'll be recommending six months from now (April 10, 2015) will be six months better than what we're recommending today.

 

 

Also, in case you didn't notice, I didn't say anything about audio. That's because audio is the "easy" part. Anything that meets the rest of the application's other needs is going to play music just fine.

 

I have tried various music library apps over the past few years, and Roon is way ahead of the competition: according to the guys at Roon they have only just started, many exciting things still to come!!



#5 dtb300

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Posted 10 June 2015 - 12:52 PM

I've just got an email from Danny at ROON that their tests show it works well with JPLAY :)

 

And I can confirm that in my setup.  JPlay (6a) and Roon work well together.  Roon offers DoP or Native for DSD Playback.  I have been using DoP up to DSD128 on an NUC i5 (Core and Remote) 2012 Essentials.

 

Roon is currently working on an issue (and they say it is fixed for next release) with a Roon Remote + Endpoint losing the Max DSD Setting.  So after reboot your DSD plays at 176.2 as this setting goes back to <blank>.,   Change the setting back to DSD128 and you have 2x DSD,.  Reboot, back to 176.2

 

Roon sounded great out of the box and even better with JPlay.



#6 zen101

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Posted 11 June 2015 - 04:26 PM

Same here, its so good im immedialty dropping JRIVER dlna streaming to jplaystreamer for ROON - ASIO - JPLAY

What it does with your music file metadata is off the map, got my trial extended to 6 weeks so I have time to test the yet to be released ROON IOS remote.

PS: Try the "radio playback mode"
Its a mode that figures out what your listening to and compiles your playlist based in that, I know this supposedly exists in jriver via play doctor , this is on another planet.

Finaly

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#7 philr

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Posted 11 June 2015 - 07:02 PM

Thanks for the reports, very helpful. I'm glad Roon now works with JPlay and can stream Tidal. looking forward to trying it myself shortly. I'm not sure I agree with Roon's comments that music playback is the easy part. As those of us who have spent a lot of time tweaking our PCs to get the best sound know almost anything the computer is doing can and often does impact the sound. 

 

So anyone any experience on how Roon Remote-Roon-Asio-JPlay6 sounds vs Kazoo-Minimserver-JPlaystreamer (or some other similar lineup)

 

Also does Roon Remote from another device still work if hibernate is used in JPlay?

 

Phil



#8 zen101

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Posted 11 June 2015 - 09:29 PM

Roon IOS remote hasnt been released as of yet, only android. So therfore I cannot report on that remote part yet. However SQ from [Roon - ASIO - JPLAY] vs JRiverDLNA - JPLAYStreamer - JPLAY sounds very similar in my configuration. However "Better" than [JRIVER - ASIO - JPLAY]
I wont define "better" in this post, ill leave that as a homework assignment for the reader.

Anyone with a Android device willing to report on the remote control app?
  • zen101 likes this

[Mac Mini 2014] [Windows 2012 R2 Server x64 - Roon 1.1] [AO 1.40] [JPlay 6.2 Alt] [UltraStream] [DacLink 1Hz] [PC Buffer 2] [TRANSPORT: Hiface 2] [WAVEIO Driver 2.24.0]


#9 philr

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Posted 05 September 2015 - 04:34 PM

Now the IOs app is out I have tried out Roon and the interface on the remote is much better than than anything else I have tried. (Kinsey, Kazoo, Lightning DS, BubbleUPnP) Not only just the rich metadata but the speed/slickness of loading artwork etc.  The integration with Tidal is fantastic and means I don't ever want  to go back to BubbleUpNp for that.

 

I currently have a single PC setup and sound quality using RoonRemote, RoonServer, ASIO is not quite as good as BubbleUPnP, Minimserver, Kernel Streaming so I am wondering if a dual PC setup with Roon would help get me closer to what I can get with a single PC and BubbleUPnP, Minimserver.

 

Is anyone running Roon in a dual PC setup? How is it configured and how does it sound compared to other other combinations of remotes and servers?

 

Phil



#10 zen101

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Posted 05 September 2015 - 06:06 PM

Welcome to the club, roon 1.1 and ios app is a beast

[Mac Mini 2014] [Windows 2012 R2 Server x64 - Roon 1.1] [AO 1.40] [JPlay 6.2 Alt] [UltraStream] [DacLink 1Hz] [PC Buffer 2] [TRANSPORT: Hiface 2] [WAVEIO Driver 2.24.0]


#11 CAD

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Posted 10 September 2015 - 11:19 AM

Can I get JPLAYStreamer working with ROON?  The quick setup is not using it.


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#12 Josef

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Posted 10 September 2015 - 12:04 PM

Can I get JPLAYStreamer working with ROON?  The quick setup is not using it.

 

I think Roon is not using OpenHome standard.



#13 CAD

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Posted 10 September 2015 - 12:33 PM

I think Roon is not using OpenHome standard.

Bummer...  Would be nice to get JPLAYStreamer working with ROON some how.   :)

 

It really is a fantastic app.

 

Scott


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