created by a Japanese genius.
The current version 4.20 seems to be uncapable of playing back DSD + JPLAY.
Edited by MINORISUKE, 16 December 2014 - 06:22 PM.
Jump to content
Posted 18 December 2014 - 10:25 AM
if I understood properly, the player uses spline interpolation for upsampling. my Wadia 2000 DAC uses Lagrange interpolation (64x). I never used the player, but I can confirm the result of time-based interpolation is stunning.
Edited by emaspac, 18 December 2014 - 11:33 AM.
Posted 21 December 2014 - 01:52 PM
Posted 04 January 2015 - 03:58 AM
Posted 04 January 2015 - 09:25 AM
Hi joelha, use this link http://oryaaaaa.world.coocan.jp/bughead/
I've seen Bughead Emperor and Infinity Blade but I haven't been able to find Infinity Blade HQ.
From what link or site can I download that program?
Posted 20 January 2015 - 12:07 PM
Posted 20 January 2015 - 01:03 PM
Posted 21 January 2015 - 09:38 AM
Posted 21 January 2015 - 09:48 AM
Likely BHE but best to check with author
Does the first paragraph mean anything to you? I'm using XMOS and it definitely has support for the higher sampling freqs so I guess it must be something to do with the custom interpolation that he's using.
Up-sampling of BHE, so we adopted an independent interpolation method of odd and even columns , 11kHz or more of the sound has disappeared . For that high-resolution sound source is not able to ring , 88.2kHz, for 176.4kHz, USB-DAC you must have support . XMOS I recommends the controller.
Posted 21 January 2015 - 11:14 AM
Posted 21 January 2015 - 05:39 PM
I really like the soung of IB (BHE). Hard algorithm configurations directly to asio sound really really good. In red book files, when combined with jplay (IB+JPLAY) is much better than f2k+jplay. It is a shame that it doesn´t work along with jplay in high res material or upsampling methods.
BHE released the 4.25 version.
As with 4.23, I´ve already tried it and when we hit play, before the word "Envalid", now shows "Rewrite".
Do you think BHE is applying Rewrite Data program in auto mode, before playing?
I´m using it with the ASIO DAC driver since I can´t run it with the ASIO JPlay driver.
Well, anyway, the sound of this player is truly lifelike…
Posted 21 January 2015 - 06:04 PM
Posted 21 January 2015 - 09:31 PM
I just messaged him on his facebook page and he replied within a couple of hours. As you can see from my posting above though, it seems like much was lost in translation.
Does anyone know how to contact him?? /wp-content/forum-smileys/sf-confused.gif/wp-content/forum-smileys/sf-confused.gif
Posted 22 January 2015 - 05:44 AM
Procedure SincInterpolation(*buffer_audio_ptr, *sinc_table_ptr, *out_buffer_ptr, total.q, cycle.q) !MOV Rdx, [p.p_buffer_audio_ptr] !MOV Rcx, [p.p_sinc_table_ptr] !SUB Rdx, [p.v_total] !PXOR xmm6, xmm6 !MOV Rax, [p.v_cycle] !align 4 !SincInterLoop: !PXOR xmm4, xmm4 !PXOR xmm5, xmm5 !movq xmm4, [Rcx] ; sinc !movlhps xmm4, xmm4 !cvtps2pd xmm5, [Rdx] ; L + R !mulpd xmm5, xmm4 !ADDPD xmm6, xmm5 !ADD Rcx, 8 !ADD Rdx, 16 ; BUG, correct is 8 !DEC Rax !JNZ SincInterLoop !cvtpd2ps xmm6, xmm6 !MOV Rdx, [p.p_out_buffer_ptr] !movq [Rdx], xmm6 EndProcedure
Posted 22 January 2015 - 05:55 AM
Posted 22 January 2015 - 10:04 AM
Posted 22 January 2015 - 01:15 PM
Posted 25 January 2015 - 12:12 PM
0 members, 3 guests, 0 anonymous users